Adobe Creative Cloud continues to grow, and in this year’s Adobe MAX keynote, there comes a new TEAM Cloud collaboration plan. Post-production teams can now work on projects without dedicated hardware, plus giving them version control and conflict resolution. But with features supporting HDR, Virtual Reality and 3D Text apps, that’s only the beginning.
“What a way to kick off Adobe MAX 2016! What’s New? So Much. The next version of Adobe Creative Cloud is here with new features and services for more efficient, deeply collaborative video and audio workflows in Premiere Pro, After Effects,Character Animator, Audition, and more.” – Adobe Blog
The first thing that Adobe previewed at the Adobe MAX Day One Keynote was Team Projects. Currently in beta, the Team Projects initiative makes collaborative video editing simple with the ability to share assets in real time through Adobe’s central hosting service.
With Team Projects, editors and other post production artists can share sequences and compositions with advanced features like version control and conflict resolution built right in to the Creative Cloud interface for Adobe Premiere Pro CC, After Effects CC, and Adobe Prelude CC. Team Projects works through Adobe’s Proxy Workflows, which gives editors the ability to create lower resolution format files to work on and then switch to the higher resolution source material to render it out. Team Projects is currently a free service for Enterprise and Team customers.
Next comes improvements in Premiere Pro’s Lumetri Color Panel, which now has an improved color picker which can grab a color from the video source material and then use that to create an overall all color pallette for color correction and the creation of looks.
The Lumetri interface is based on Lightroom’s creative panel, and there are dozens of presets that you can use to preview and apply in a nondestructive fashion. Lumetri also has HSL Secondaries which enables you to color correct targeted areas of your image without affecting the rest of it. This is great for trying to correct the sky on shots where it just didn’t come out the way you wanted.
Lastly, there is also increased support for HDR metadata, so that projects can be fine tuned to look their best on today’s HDR enabled displays.
“We continue to see Hollywood adopt Premiere Pro and the rest of the Creative Cloud applications with films fully edited in Premiere Pro. Fully 70% of films at Sundance used Premiere Pro.” – Bryan Lamkin, Adobe
Virtual reality. Premiere Pro’s VR tools now include stitched equi-rectangular video support so you can focus on content rather than lining up the multiple camera angles. The virtual reality interface has an auto-aware VR feature that automatically detects whether your video is monoscopic, stereoscopic over/under or stereoscopic left/right and applies the necessary preferences to show the content in the correct viewing configuration for editing. Premiere Pro can also tag the VR file with the necessary metadata so that streaming services like YouTube and virtual reality headsets can configure the video accordingly.
Typekit automatically syncs Premiere Pro with Adobe’s Live Text templates to create dynamic motion titles and lower thirds without having to search for and assign missing fonts. Premiere Pro also has improved closed captioning and subtitle interaction, targeting multiple languages and accessibility for the hearing impaired. You can then populate the templates into your time line with a drag and drop in real time without having to re-render.
Premiere Pro also has beefed up the sound processing utility working through Adobe Audition to create better audio effects with a process called hi-DPI awareness, which has tools that include Analog Delay, Chorus/Flanger, DeHummer, Guitar Suite, Phaser, Single Band Compressor, Tube Modelled Compressor, Vocal Enhancer and Multi Band Compressor. However, Adobe cautions that legacy users of older versions of Premiere Pro will likely see audio plug-ins removed when this version comes out.
Lastly, for Premiere Pro, there will be new native support QT DNxHD / DNxHR on windows.
After Effects gets a new 3D rendering engine which enables visual effects artists to work in 3D. Dubbed the Adobe “Cinerender technology,” the new engine was developed by MAXON to provide improved 3D rendering by harnessing their new 3D CPU with editable elements like extruded text and shape layers via Cinema 4D Lite.
Additionally, AE’s new preview architecture let’s VE artists review raw video footage in real time, without having to re-render. Visual effects compositions can also render faster by harnessing the video card’s GPU to shoulder the majority of the load, while an enhanced dynamic link between Premiere Pro and After Effects makes moving the composition between the two applications work faster.
Adobe Character Animator puppet creation and animation is faster with this next release. Adobe had Bart Simpson (voiced by Nancy Cartwright) perform live with Character Animator at the keynote, which was hysterical as Bart poked fun at Adobe Acrobat’s notification system.
Adobe Stock has also expanded it’s word search capability for filtered search of video within Premiere with attributes, that you can preview, insert and edit directly into your Creative Cloud timeline. Once you’re satisfied with the outcome, you can then license it within the Premiere Pro interface. The full resolution video file will download and swap out with it’s lower resolution proxy.
So as usual, the next update of Creative Cloud is going to be massive, and if you’re a Team Projects user, the new central Team Projects hosting service is going to be great for collaborating with team members all over the world. Great news from Adobe! To watch the entire keynote, check out the Adobe MAX Sessions page here.