How A RED Camera Is Made, Plus REDCINE-X 50.1 Released

REDBy James DeRuvo (doddleNEWS)

Have you ever wondered how RED makes their iconic cinema cameras? Well, the company is giving us a behind-the-scenes look at their clean rooms as technicians put together the RED WEAPON MONSTRO 8K Vista Vision camera. And they’re also ready to take orders for the MONSTER version for January. And there’s more with the latest version of REDCINE-X. So while the rest of us are winding down for the Holidays, it’s business as usual for RED.

RED

It’s a pretty slick marketing move, to give us a peak behind the curtain at the construction of their signature cinema cameras. But it isn’t the first time. You may remember when RED launched DRAGON, on the the showroom floor at NAB they had a clean room that fans could watch as their cameras were upgraded before their eyes. It was very dramatic and very cool, and probably did as much to sell DRAGON as Jim Jannard’s forum posts.

Now we have a look at how the RED MONSTRO VV is being built with the YouTube video above. And it comes just as RED’s Fire Chief Jarred Land announces that RED has caught up with pre-orders for MONSTRO, and is now ready to accept new orders for the camera to be delivered in January.

“The MONSTRO 8K VV SENSOR UPGRADE FOR WEAPON CF increases the shooting potential of your WEAPON BRAIN and upgrades your camera to WEAPON 8K VV,” says the RED site.

RED

“The MONSTRO 8K VV sensor enables you to shoot motion and stills in 8K 2.4:1 at up to 75 frames per second (fps), or 8K Full Format at 60 fps with a sensor size of 40.96 mm x 21.60 mm.  At full 8K resolution, the MONSTRO sensor captures 35.4 Megapixel motion and stills.”

Right along with taking pre-orders for MONSTRO’s January builds, RED has announced the 50.1 version of REDCINE-X, their proprietary NLE post-production software. The software update has several new features and fixes, including:

  • Added: ColorSpace DCI-P3 D65 and Gamma Curves Hybrid Log-Gamma, Gamma 2.2 and Gamma 2.6 to the IPP2 Output Transform settings.
  • Added: The ability to generate 26, 32, and 65 point Creative 3D LUTS.
  • Updated: The Viewer’s Source field shows the bin the clip is from (File Browser, Project, or Timeline).
  • Fixed: Software ACES and Legacy GPU ACES export issues.
  • Fixed: REDline’s ColorSciVersion IPP2 command line switch.
  • Fixed: QuickTime export’s missing Color Space and Gamma Curve Output Transform settings.
  • Fixed: Secondary Monitor distortion/aspect ratio issues.
  • Fixed: Export Pipeline now saved with the Export Presets.
  • Fixed: Issues with external control surface controls mapping to the wrong controls.
  • Fixed: Clips can now be dragged to the Viewer window.
  • Fixed: IPP2 OpenCL Denoise color shift issue.

There are a few needed driver updates for the software, including if you’re using RED ROCKET-X, you need to have driver 2.1.31.0 and firmware 1.4.1.16 or higher. In addition, users of NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver, and NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.

You can download the update here.

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About James DeRuvo 801 Articles
Editor in Chief at doddleNEWS. James has been a writer and editor at doddleNEWS for nearly a decade. As a producer/director/writer James won a Telly Award in 2005 for his Short Film "Searching for Inspiration. James is a recovering talk show producer from KABC in Los Angeles, and a weekly guest on the Digital Production Buzz with Larry Jordan.

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