New Deadpool Assets For Premiere Pro

By James DeRuvo (doddleNEWS)

Adobe’s editing consultant Vashi Nedomansky is joining camera guru Jarle Lierpoll in providing post-production assets used for the blockbuster hit Deadpool. Last week, filmmakers got their hands on camera presets used by Lierpoll, and now Nedomansky is offering editors the Premiere Pro project templates to make their workflow easier.

“After I was hired as editorial consultant on DEADPOOL, one of the first things I did was create a custom 2-monitor Premiere Pro template for post production. This was a solid starting point for all the editors and assistants before they customized it further to their liking. I designed the workspace with THE PANCAKE TIMELINE already active and a basic bin structure to keep the project organized right off the bat.” – Vashi Nedomansky, Vashi Visual Blog

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One of the things that Vashi taught us at the Adobe’s Deadpool Editors Panel recently was the need to coordinate post-production workflow across the team and with multiple platforms. He knew that organization would be the key to processing over 1200 visual effects and over 180TB of digital assets in the course of editing Deadpool.

To do that, he created the “pancake timeline” for Premiere Pro which enables editors to place up to 24 hours of footage into the time line as they whittle it down to a final cut. Nedomansky developed the Pancake timeline to deal with the endless amounts of footage recorded for various reality TV shows he was involved in.

“The bigger surprise was that I found that playback and scrolling through the sequences was not the least bit sluggish even though bogged down with so much media,” Nedomansky wrote on his blog.

“What we need in an editing package is really an uninterrupted flow between the idea and the output… With this system, it’s pretty clean and fast to get from, ‘This is what I want,’ to ‘There it is.'” – Tim Miller, Director, Deadpool

Confident that Premiere Pro could handle that amount of footage from Deadpool, Vashi next used it for a Comedy Special with Dave Coulter. With it, he recorded over 17 hours of comedy sets from various cameras with competing formats, including h.264, DVCPro HD, and uncompressed 422. The timeline continued to perform well, and the next step would be the big challenge for a move to feature films.

Editing Vincent LaForet’s “Möbius,” Nedomansky had to process complete 24-hour film sequences, layering them in a double stacked configuration. “I could then enable/disable the layer I was viewing to access either 24-hour section,” Vashi said. “Again, I had snappy playback and scrolling with nary a trace of lag. That’s pretty insane! ”

Along with the pancake timeline, Vashi also arranged the panels in tabbed groupings, so that users could organically store and search for digital assets and source footage. This logical progression allowed the workflow to be accessed and adjusted quickly, and also quick full screen maximization with the tilde (`) key.

“There are a limitless choice of options when you set up a workspace,” Vashi added, “this custom template was the most efficient and nimble option for our specific needs.”

The end result gave Deadpool editor Julian Clarke and his team a valuable tool for the post-production workflow, and now you can use it for your own project. Download the project template here.

About James DeRuvo 671 Articles
Editor in Chief at doddleNEWS. James has been a writer and editor at doddleNEWS for nearly a decade. As a producer/director/writer James won a Telly Award in 2005 for his Short Film "Searching for Inspiration. James is a recovering talk show producer from KABC in Los Angeles, and a weekly guest on the Digital Production Buzz with Larry Jordan.

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